Speaking of flower rides, make sure that Espio isn't invisible when you grab the flower or only Espio will get on the ride and it will be harder to pop balloons. I have topped 999 rings with these bosses using this team. If there are enough rings you are awarded points for dashing through them depending on how many there are. I had this game on my ps2, which was like my 5 year old birthday gift, and I probably got the game like a year and a half or 2 later. Too bad, then, that the new adventure of the Blue Bomber brings along other 16-bit baggage like cheap, sudden deaths, and a highly dodgy camera. If you don't want to go through the pain of this level, the Team Blast glitch works, but sort of defeats the point if you use the frozen time to charge up another Team Blast, run through as much of the level as possible killing robots along the way, then use the glitch to fill up afterwards. Mission 2: Defeat 100 enemies! Also don't kill enemies that you don't have to, ignore them, and you will have more than enough points for the A-rank.
Now carefully avoid fireballs when going up the next blue path but don't go too high up afterwards and hit the rainbow hoops, go lower and kill the enemies before going uphill to get a few rings there. If this seems familiar, this is actually the route Team Rose takes, they don't go through the platform area. Here are the basic strategies for each boss, instead of putting them in order the first 6 are categorized because of their similarity. Sonic must then use Light dash to get across. I decided to list this by the moves that the teams differ, Team Blasts are in the next section. If you really want to know what it is, it is Super Hard Mode, basically all of the same levels made a little harder than the Team Dark levels but can only be played as Team Sonic. Type: Normal Points A-rank Requirement: 55,000 points Mission 2: Defeat 100 enemies! There is probably an easier one, but I usually use the above trick and haven't really researched this much.
Unlike other missions you might want to avoid enemies in this one just so you do not risk loosing rings, attack them with long-range attacks like Thundershoot and Big's attacks. There is a E-2000 hiding behind the large cannon. Type: Team Rose Collect 200 Rings A-rank Requirement: 200 rings in 5 minutes 30 seconds Special Notes: Pretty easy if you focus on gathering rings, there are a lot of rings on the flight path instead of the speed path, in the same area described in Team Dark's section. The bad thing is how long these missions are, just check out some of the times. Team Chaotix: Ehh, pretty average but beware, the robots that are in the circular areas are capture type, have Vector kill them as soon as possible. A good start is to start off the level on the upper path, you start the level on a rail, jump right at the end of the rail and just keep A pressed and you will go into propeller hammer and hopefully hit some rainbow rings that will take you to high platforms, a good area with lots of rings, but anyway if you keep from getting hit you should make it well within the time limit.
Type: Normal Points A-rank Requirement: 50,000 points Special Notes: Only one item to find at the end so treat as a normal level. They do contain useful level-ups. Of course the teams will overlap with each other at various points, making for unique boss fights, and there are a couple plot twists here and there that make the story better, but generally it's as much a story as Sonic games can handle, it isn't any Final Fantasy or anything, but it's good enough to have a plot. Team Rose Collect 200 Rings Time Missions 4. You usually have to do something totally different to complete Mission 2 and it might even be ranked differently. Now just use Vector to free the caged switches, these three have to be active at the same time, the easiet way being to switch to flight and put one character on each switch to open the door. After that ride you will be on a pinball table.
The objects vary in what you have to do, sometimes you just have to pick them up and sometimes you have to destroy it but the main tip is this, if you want to A rank know where all of them are so you don't go crazy. You will see rainbow hoops, but you need to switch to Flight formation and then you can jump and fly to the rainbow hoops to get a huge bonus and there is a shortcut past the slower fans. You could get the second balloon, a Power power core, but instead I then aim the cannon right at the spot on Metal Madness which is yellow to start of with and fire the last two shots getting a couple of hits in and doing that makes sure the characters land safely back on the platform. Looking back, it's not as bad as most people say it is. Last terminal station Team Sonic, Dark, Chaotix : Near the end you will encounter a lot of rail grinding stuff before you get to the last orange terminal that has the goal ring inside.
E-2000s: These red or yellow guys are tough and shoot out very long and kind of wide beams. The blue ones level up speed, red power and yellow flight. At the checkpoint ignore both the boxes beside it that only contain power cores and the boost rings and balloon you see above, hit the speed pads on the floor grabbing the line of rings along the way. And remember that in this case Team Blasts gives you more points via rings and in some of these levels you get points for finding the objects! When you flip the castle over, you will see a different statue. Team Rose: Flower Carnival, a very festive attack indeed, not sure how it kills anything though.
Can be hard to exploit Team Blast because it prevents large doors from opening. Not very good at attacking enemies with because it does not move and Espio does not move around the enemy so he can't really use it close to an enemy, but this attack also makes Espio invisible to enemies. Team Rose: Amy can't Triangle Jump so you can't get across like the other teams, to pop the high balloon you need to hit the three star bumper underneath in Flight formation, then fly even higher, it's a shield. Countering the attacks with the correct formation will help fill up your Team Blast meter and make sure you hit the balloons containing rings also. It took a long time and I had to go very high, but when I made it, I found that restarting or quitting are the only 2 ways out! The game takes place right after Sonic Adventure 2 and Eggman is at it again.
Stage 12: Mystic Mansion 5. When in fly formation tails, rouge, charmy or cream fly up as high as possible recomennded for first timers, you can do this at any hight, but it's really hard and just let them drop, make sure there is somthing to land on below them, then, right as soon as you hit the ground, the exact moment! If you end up at the cannon below this section get in the cannon in either Speed or Flight position and it will shoot you in the right place, you will have to reposition it if you get into it in Power formation. It is mission 2 that will give your nightmares. To A-rank ignore playing on the pinball tables, get through as fast as possible, see the above section to know how to get off each pinball table as soon as possible and kill lots of enemies. Type: Normal Points A-rank Requirement: 36,000 points Umm, try not to die. Special Note: it is a requirement to kill them for the Power Plant Team Chaotix missions and they are in cages you normally have to open but instead use Team Blast to kill them while still in the cages, it saves lots of time.