Each player has a Stock pile. Winning the Game the first player to deplete their entire stockpile first wins the game. You may play the top card of any of your discard piles on any turn after the first. After your turn is over, play moves to the left. Things can get pretty crowded if you try to play at a small table. Discard one card from your hand onto one of your four discard piles. In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.
Stock Pile: The top card is always face up. Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. The winning player gets these points plus 25 for winning the game. Aside from each player's stockpile, there are three other types of piles used for three different purposes. You can use a Skip-Bo wild card or a 1 to begin one of the four building piles in the center of the playing area.
Since Skip-Bo involves so many different piles of cards, it's best to play at a large, round table. The person with the highest card is the dealer. Only the top cards are allowed to be played. Each player draws a card. For example, if you play all five cards in one turn, then draw five the next turn; if you have three cards left after a turn, then draw two for your next turn. The 3 cards must be placed over the top of the previous cards, if any were left, forming up to 3 stacks. Instead, you have to give verbal commands for any necessary actions involving their cards.
These cards are dealt face down and form each player's Stock pile. If you want to play again, deal out 10 cards to each player face down and start the game over again, with the youngest player going first. Instead, you have to give verbal commands for any necessary actions involving their cards. Discard one card from your hand onto one of your four discard piles. To learn about wild cards, what to do when building piles reach 10, and how to deal, read on! On their actual turn, a penalty is enforced—they must make their play without drawing from the draw pile. The round ends when all of the players on a team reach the end of their stock pile.
Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt. Have the oldest player deal everyone 10 cards face down. This is called the draw pile. Draw five cards at the beginning of your first turn and back up to five on subsequent turns. This becomes his or her hand for that round. In five to six player games, each player is dealt 20 cards. The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
After each turn, the dealer will deal another three cards to the hand piles. All you need to worry about is the number on the cards. Each card is then played in sequence until 10. . In subsequent turns, players draw enough cards to add up to a hand of five cards. Beginning Play: Shuffle the deck.
You may play the top card of any of your discard piles on any turn after the first. You may continue to play cards from your hand onto the building area 1-12 in sequence only. Team Skip-Bo: You can play with partners. In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. To keep score, have each player count their remaining cards at the end of the game and multiply this number by 5. Shuffle and deal the cards.
Use the remaining cards for a draw pile, then have the person to the dealer's left start. Team Skip-Bo: You can play with partners. The youngest player goes first. In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted. The remaining cards not dealt are placed face down on the table to form the draw pile. Players flip over the top card from their stockpile decks. Each player will draw from this pile at the beginning of their turn, and use the cards to create building piles.
These piles are formed as the game progresses—so make sure you leave space for them. Players may use any or all building piles in any order they wish. If the dealer runs out of cards then shuffle the discard pile back into the draw pile. That way everyone has room for their stockpile and four discard piles, and there's room in the middle of the table for the draw pile and four building piles. Each player has a Stock pile.
Your turn ends when you can't or refuse to make a play. Each player can have up to four discard piles, and the cards in these piles should be facing up. If the other players catch you breaking this rule, you must take two cards from the draw pile without looking at them and place them on your stock pile. However, it is important to understand how each one works before you start playing the game. Players may play cards from their hand or from the top of their stockpile to start or add onto the 4 building piles in the center of the play area.